samurai
Teammitglied
Halo 3 hatte aber auch in der Kampagne die Borkenkäfer Eliten, da gab es auch keine Trennung?Wir waren aber gerade bei Halo 3 und den Krüppel Eliten. Lest nur den ersten Satz von Tengu da steht es
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Halo 3 hatte aber auch in der Kampagne die Borkenkäfer Eliten, da gab es auch keine Trennung?Wir waren aber gerade bei Halo 3 und den Krüppel Eliten. Lest nur den ersten Satz von Tengu da steht es
Halo 3 hatte aber auch in der Kampagne die Borkenkäfer Eliten, da gab es auch keine Trennung?Wir waren aber gerade bei Halo 3 und den Krüppel Eliten. Lest nur den ersten Satz von Tengu da steht es
In Reach sind Kampagnen und MP Eliten 1:1 gleich
Elite (in game) uses same bones from Halo Reach and same animations
Banshee is simply a Reach Re skin
Phantom and concussion rifle as well
The Plasma Launcher can be found in delta's source files, and its the exact one from reach.
The Focus Rifle from reach can be found in one of the maps, I forget which one.
Pistol uses same animations
Almost all of the particle fx are from reach
You can tell by digging in the games source files, that everything was built up from reach's structure. There is probably more I would have noticed if I was looking for reach content in the halo 4 maps.
Though they did do a pretty good job with the stuff that is theirs.
you meant wraith/ghost, not phantom. I'm fairly sure the phantom has a different model.
The plasma pistol is also the same model. Plus, although the particle textures might be the same, there's a lot less in the 4 particles.
the needler is the same model again, i think. Though the lines are blue, the main body is a dark blue (like much of the storm stuff) and the needles look much better.
Reach frag nade is in the mainmenu cache lol. Looked through more maps last night and found a ton of leftovers that aren't used ingame at all. Oh, and theres literally a whole directory for every particle effect and bitmap from reach :V
Thing is though that everything as far as the shaders/materials go, this content is so flexible that a single gradient change/material value edit can give much different results. jackal shields have been re-using the same mask since halo 3, halo 4 multi layered the shield and makes use of new plasma bitmaps for its newer look.