Halo 5 Guardians und Halo Wars 2 haben beide ein neues Update erhalten! Bei dem Update für Halo 5 handelt es lediglich um Fixes und Verbesserungen. Es ist hierbei auch hauptsächlich die Schmiede betroffen. Zusätzlich wurde eine neue Multiplayer Liste eingefügt, welche ein experimentelles Radarsystem testet.

Das Halo Wars 2 Update hingegen enthält Fixes und kleine Balancing Anpassungen und bereitet das Spiel, auf den später kommenden gerankten Multiplayer vor. Mehr jedoch im Artikel:

Hier findet ihr die kompletten Patch Notes für Halo 5: (beachtet bitte, dass auch die W10 Version geupdatet wurde)

Multiplayer

  • Fixed issue where damage done at the end of a match was not properly being reported in the damage dealt and accuracy stats
  • Fixed issue where grenade damage was not properly being reported in the damage dealt stat
  • Movement speed and jump height now have 0% option in custom game settings
  • Added custom game option to control clean up times for weapons and vehicles
  • Improved score to win increments in custom game options
  • Fixed a problem where the last player to damage a Beam Mech before it goes kamikaze would get credit for the kill (Warzone ONLY)
  • Disabled Grunt Mech kamikaze in Warzone (it's still active in Warzone Firefight) to fix the issue where kill credit would get assigned to the wrong team when the Grunt Mech decided to kamikaze
  • Added new Motion Sensor functionality for community testing in the upcoming "Proving Grounds" playlist
  • Miscellaneous performance improvements and bug fixes

Sandbox

  • Fixed issue with Grenade launcher projectiles passing through geometry
  • Lowered Sniper Rifle hip aim assist
  • Reduced Plasma Caster fall-off damage range
  • Improved golf club damage and feel

Forge

  • Greatly improved rendering performance on Forge objects with material swap that was causing framerate issues across many maps
  • Fixed issue where user maps were becoming corrupt/unloadable
  • Fixed issues where action description text was incorrect and/or confusing
  • Fixed an issue where “reset map state” did not work as intended
  • Fixed issue where game was forcing users into FOTUS Armor causing a large hitch
  • Fixed issue where invisible Phaeton could become visible
  • Comparing team values now works as intended
  • Added “maintain offset” option to teleporter properties
  • Can now select “score to win” as a value source
  • Fixed issue where you could despawn held weapons for players, causing a bad state
  • Can no longer accidentally target Monitor with scripts
  • When comparing a player value to a team value, it will now only compare against the team the player belongs to
  • Round end condition now works as intended
  • Classic Cargo Container no longer has visual issues
  • Added mini game decal
  • Target transforms now support excluding objects and players
  • Reset action now supports resetting either the position or rotation of an object
  • Added local or world space support for movement scripts
  • Round timer event can now trigger continuously
  • Improved spawn behavior using spawn order
  • Added “select nearest scripted command” to map options
  • Added action to allow users to force variable checks “force dirty”
  • Miscellaneous object collision fixes
  • Fixed miscellaneous vehicle welding issues
  • Fixed issue when modifying the physics type of joints
  • Fixed issue where script brains still had collision in play
  • Boundaries now render on objects that don’t have a primary color option
  • Value source for number of players on a team now works properly
  • Continuous boundary check is now more accurate
  • Miscellaneous performance improvements and bug fixes

Halo 5: Forge

In addition to all of the above, Halo 5: Forge on Windows 10 will also include:

  • Fixed mouse acceleration issues with Spartan/vehicle/turret movement

 

Hier ein Überblick, über die Patch Notes von Halo Wars 2:

Crashes/Errors/Performance

  • Fixed an issue where players could get stuck on the loading screen
  • Fixed an issue that caused some PC players to see a black screen on startup
  • Several "desync" fixes, one of which covered most of the tracked occurrences
  • Fixed a variety of PC crashes that were hardware-dependent
  • Fixed a Network Error on opening Blitz Packs
  • Fixed some AI issues in Skirmish that could cause performance hits
  • Fixed some performance hitches in Cooperative Campaign
  • Made performance improvements on various hardware
  • Overall multiplayer performance improvements
  • Fixed some crashes that could occur when loading a saved game
  • Fixed an issue that would cause a Campaign mission to get stuck after loading a save
  • Fixed a bug with joining a party and getting a network error
  • Added a driver check on PC to alert users to the presence of old drivers
  • Fixed an issue that caused players to disconnect from multiplayer games at the beginning of the match

Gameplay

  • Fixed issue with ‘Detect’ on some starting units not working properly
  • Fixed an issue with getting the Palmer’s Pure Gold Achievement
  • Fixed some bugs with Kodiaks in Campaign
  • Fixed a bug with garrisoned Snipers not getting additional stats
  • Fixed issue with squads getting stuck trying to garrison if another squad beats them to it
  • Gold medal can now be more easily attained in ‘Hold the Line’
  • Fixed a Cyclops and Reaver pathing bug where they would sometimes stop moving
  • Fixed an issue with units getting stuck in bases after being made
  • Fixed various skull functionality not working on some units or abilities
  • Fixed some cross-skull interactions between Annihilation and Pestilence
  • Fixed some Locust pathing issues in Blitz (even though they’re driven by Grunts)
  • Fixed an issue with units becoming unresponsive in Blitz
  • Fixed an issue in Blitz with units getting a x4 speed boost in a specific situation
  • Fixed a conflict created by swapping d-pad functionality in Blitz
  • Fixed an issue with the Blisterback not recovering from damage in Blitz
  • Fixed behavior of Marines sometimes failing to get new targets after throwing a grenade
  • Friendly cloaked units now appear on the minimap
  • Made some adjustments to Scarab creation
  • Tweaks to Grunt Mob, Bloodfuel Grunts, and Bloodfuel Locust
  • Holo Decoy can no longer be used on Pelicans or Spirits
  • Fixed card level of units affected by Holo Decoy not showing over clones
  • Glassing beam always creates vision now in Blitz
  • Adjusted AI to make better use of Healing and Cloaking fields
  • Skirmish AI now uses Extraction and Teleport
  • AIs have been practicing their Domination game

Metagame

  • Fixed a bug where parties were always assigned to Team 1
  • Fixed a rare issue with users not actually getting to play the leader they selected in Blitz
  • “Halt” cinematic should no longer be unlocked early in theater
  • Fixed some daily/weekly challenge issues where they were not tracked in some playlists
  • PC players can no longer tab target to whisper to themselves
  • Phoenix Log page adjustments
  • Pause menu adjustments
  • Set default difficulty of AI to normal from easy

Cosmetic

  • Cleaned up some language localizations
  • Fixed a bug with UI textures failing to load
  • Fixed some minimap graphical issues
  • Fixed a PC issue with starting army text overlapping some UI
  • Fixed some issues with individual card pack opening animations
  • Fixed an issue with a terminal for a red barrier not having a display string
  • Fixed a Domination icon issue, where it would rotate briefly when being recaptured
  • Fixed an issue with Health bars getting stuck on the screen
  • Fixed some issues with particles randomly shooting across the maps for various objects
  • Adjusted transparency on locked skulls in the side panel
  • Radial menu has been cleaned up a bit
  • Added extra visual indicator to aid players when they are selecting cards
  • Made some enhancements to the leader selection carousel

Audio

  • Fixed an issue with the announcer constantly reporting Zone B is contested when it’s not
  • Fixed an issue with the Condor being able to be heard through fog of war
  • Fixed incorrect audio playing on some units when damaged
  • Fixed some issues with units calling out the wrong attackers
  • Fixed an issue with using right trigger or mouse wheel would cause audio spam
  • Added audio to Plasma Mines deploy
  • Added a variety of sound effects, and adjusted timing on some existing ones

Last, But Not Least

  • Under-the-hood preparation for future ranked multiplayer

Known Issues

In addition to these fixes, the teams are continuing to investigate and track various issues being reported by some players. A few known issues that are not fixed in this patch but are being worked on include:

  • We are still working on a fix for a known issue where a game can sometimes freeze or result in a very low frame rate
  • Investigating reports of the "Short Term Commitment" achievement not registering as intended
  • Investigating some reports of performance issues with cinematics
  • Investigating reports of the mini-map occasionally being unresponsive on PC
  • Occasional infinite loading screen when loading into consecutive missions in co-op
  • Game can sometimes hang indefinitely when restarting a mission
  • Unit balance feedback and assessment is ongoing by the design team

 

Wie ihr sehen könnt, ist die Liste für Halo Wars 2 ziemlich lang, und daher ist das Update auch ca. 9,9 GB groß! Wir können aber davon ausgehen, dass dort auch schon Spieldatein für den, in diesem Monat erscheinenden, neuen Anführer Morgan Kisano, eine Höllenbringerin, und auf Feuer spezialisierten Charakter, enthalten sind.

Die Radarveränderungen in der neuen Halo 5 Playlist sind auch gravierend, so wird man nur noch auf dem Radar angezeigt, wenn man eine Waffe abfeuert, die nicht schallgedämpft ist, und wenn man seine Spartan Fähigkeit benutzt.

Patchnotes Waypoint Halo 5

Patchnotes Waypoint Halo Wars 2

Radarveränderungen Gamespot

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